


There are some exceptions in each, but those are discussed on the pages for each individual campaign.Īt its core, Neverwinter Nights 2 is a tactical stat-based pause-and-play RPG built upon Dungeons & Dragons 3.5 which is its foundation.

Gameplay is first and foremost because Neverwinter Nights 2 and its expansions obviously share the same basic gameplay. Since we are essentially reviewing four games in one article, we are using a different layout this time around. On that note, see our modding guide here. Custom campaigns created by modders exist as well, including unofficial remakes of legends like Baldur’s Gate and Icewind Dale, as well as adaptations of various highly praised pen and paper D&D modules such as The Temple of Elemental Evil, The Keep on the Borderlands, King’s Festival, and more. The base campaign is about 60 hours long, the first expansion 25 hours, second expansion 30 hours, and final expansion 20 hours. It sounds like an exaggeration, but it is not, especially when you consider the possible prestige classes that a Wizard can become.įurthermore, Neverwinter Nights 2: Complete isn’t just one game, it is a saga in itself. To put it in perspective, there is more variation, more ways to play Neverwinter Nights 2’s Wizard class, than most modern RPGs have in total classes/playstyles! And Wizard is just one of 15 base classes. Neverwinter Nights 2: Complete features 12 races with 17 sub-races, over 300 spells, well over 300 feats, 40 different weapon types (not individual weapons but types like longsword, war axe, shortbow, etc.), 15 base classes, 24 prestige classes, and much more. And that was just the base games, not even including the expansions which added more races, classes, prestige classes, feats/abilities, spells, and more.

The amount of content offered by it and its predecessor, Neverwinter Nights, was staggering at the time of their release, and even more staggering by today’s standards. It features nearly every playable race, class, skill, and feat offered by prior D&D RPGs, and then many more on top of that. Neverwinter Nights 2 was the culmination of traditional video game RPGs. This isn’t entirely because of our lowered standards, which are the result of industry standards lowering greatly since those times. In hindsight, this game seems too good to be true. That’s quite the bargain for some of the highest quality RPGs out there with hundreds of hours of content even without mods. Neverwinter Nights 2: Complete is available on GOG.com for only $19.99, and it often goes on sale for half that. Neverwinter Nights 2 was released in 2006, its first expansion Mask of the Betrayer in 2007, its second expansion Storm of Zehir in 2008, and the aforementioned Mysteries of Westgate in 2009.
#Neverwinter nights 2 mods prestige classes Pc#
This is a collection of a PC exclusive pause-and-play RPG and its three expansions, developed by Obsidian Entertainment, except for the final expansion Mysteries of Westgate which was developed by Ossian Studios. Today we’re looking back at a very special game, Neverwinter Nights 2: Complete, as we approach the ten year anniversary of its original release.
